X also approaches 7 other players to form a second team of 8 and convinces them to also play as per strategy 1. X also approaches the remaining 7 players to form a third team of 8 and convinces them to also play as per strategy 1. No team knows of any other team apart from player X. Due to X effectively playing the part of 3 players but only casting 1 vote, X will always be voting on the minority side and will ultimately win the game.
Restructuring Game: Players must cast three votes for other players. After 10 rounds of voting, the player with the fewest votes is eliminated. Votes can be bribed and bought. How to win the Restructuring Game:. The Card Bet: as shown in the Korean version Two playing cards placed in a bag. One is the Joker. The other is a double backed card with no face. A person must reach into the bag, retrieve a card and place on the table face down. Then the card is flipped.
If it is the face card one person wins, if it is the double backed card, the other person wins. You let your opponent to choose light or dark for their card choice. You let your opponent remove and flip the card each and every time. You point out that if the face up card is placed directly on the table before it is flipped then the result is already known and therefore is invalid and does not count for either person. First person to 7 wins. Therefore, the trick is to force your opponent to choose the face cards as their winning card to put the odds in your favor.
Offer your opponent to choose between the light or dark card. If they say light, tell them they have chosen the face up cards. If they choose dark, tell them they have chosen the dark, shifty Joker to represent them and you will have the light blue backed cards. Thus irrespective of their decision you force them to choose the Joker.
If your opponents card is drawn, half the time it will be face up and will automatically be deemed voided. If your card is drawn, it will always be flipped and yield a win for you.
Your card will never be voided. Ultimately you almost certainly must win. The Smuggler's Game: A game for two teams nations. Each nation has 5 million deposited in a bank account in the opposing nation. A player must go into the opposing nation and withdraw nothing or 1 million or any amount in between.
The money including nil if so chosen is placed in a suitcase. When returning to their own nation with the suitcase, they are stopped at the border by customs. The opposing nation must choose to allow the player pass without checking the contents of the case, or stop them on suspicion of smuggling money. If they stop the player they must also announce the amount of money they suspect they are smuggling. The deck is shuffled and four cards are dealt to players.
This story has a prequel called Liar Game-Roots Of A , which has a one-shot chapter that deals with the backstory of Akiyama and contains several other unrelated one-shots. Here is a wiki for more information. If you wanted to join a game like, check out an example that finished here or join something similar here.
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The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. The aim of the game is to trick the other players out of their hundred million dollars. At the end, the winner gets the hundred million and the loser is a hundred million yen in debt.
The next day, she receives notification that her opponent is her former teacher, Fujisawa Kazuo. She goes to him, seeking help, but ends up getting tricked into handing her money over. Desperate, she approaches the police for help, but they are unable to do anything. However, she is told of a mastermind swindler, Akiyama Shinichi, who is to be released from jail the next day.
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