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Some geospatial data on this website is provided by geonames. View mobile website. The primary storyline is Wolverine's origin, hence the title. In the game, Wolverine experiences the events leading up to, and immediately following, his recruitment to Col.
William Stryker's Weapon X program. Raven Software didn't hide the fact that you're playing as one of the biggest bad-asses in the Marvel Universe in X-Men Origins, as evidenced by the opening cinematic, in which Wolverine stabs his claws straight through a wall and into the skull of an enemy on the other side. He repeats this brutal impalement on other enemies unfortunate enough to stand in his way.
When the player controls Wolverine, he or she can utilize the aforementioned impalement attack, or many others, by attacking with a light or heavy attacked mapped to two different buttons. While the combat foundations are simple, basic attacks can be linked together in devastating combos. Wolverine's basic combat is built on a scheme of light punches, heavy punches, and grabs. Mixing these provides unique combos, but doesn't require the player to learn long strings of combos.
This allows Wolverine to play fast and loose with group combat situations, as well as allowing for tighter control over encounters. Grabbing an enemy allows Wolverine a variety of violent opportunities.
He may attack the enemy with a variety of light attacks. He may perform an instant kill with the heavy attack. He may, also, throw enemies. Contextual environments provide Wolverine with any number of things to impale his foes upon. On the flip side, he may also be impaled on these same objects and will have to pull himself off with a quick time event. Wolverine can dash at enemies to close the distance and attack, he can dodge, and he can, most dramatically, leap long distances to plunge his claws into an enemies chest.
These three movements work to provide Wolverine with additional attack options, as well as maintaining the momentum of a fight. Dashing and dodging may also be performed without being locked on to an enemy. Killing enemies earns Wolverine red orbs. Red orbs fill a rage meter that allows Wolverine access to four additional moves.
Two spin attacks, an extended berserker mode, and a drill attack. Origins also features a level-up system. This manifests in two seperate systems: Character Traits and Reflexes. Character Traits can be purchased using skill points the player is awarded after leveling up Wolverine which occurs after the player collects enough experience points , Traits include extra damage to all enemies, an increase in the amount of health Wolverine has, an increase in the amount of Rage Wolverine can hold, and various perks to Rage attacks.
Reflexes increase the amount of damage Wolverine does to specific enemy types. Reflexes are increased by fighting the respective enemy types. There are also quicktime events, one of which involves Wolverine mounting and destroying a helicopter. No one actually looks good in a cape.
Ryan shares his thoughts on the ten worst comic book-to-movie adaptations in history. Wolverine has a ton of weird moments in the comic books. Ryan dives in to find some of the strangest.
Some of them are really, really WTF. We take a deeper look into the storyline in this anticipated game!
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