By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy. Sega's ninja series is bound for the silver screen with Drive producer Marc Platt on board to bring it there. Greg Kasavin gives us his thoughts on the newest installment in this great Sega action legacy. Developer's resume indicates Griptonite is prepping a new installment in classic ninja action franchise for Nintendo's handheld. Sega's ninja franchise is basis for the latest game-inspired movie in the works.
We get an update on this remake of a classic, straight from the developers at Overworks. Sega of Japan reveals the final release date for its upcoming PlayStation 2 Shinobi game. The additional close-ranged weapons are gone, the vertically scrolling stages have been redesigned into horizontal stages, and Joe can only toss a single projectile at a time. The ninja on the title screen is also amusingly cross-eyed.
The PC Engine version, converted by Asmik, is closer to the arcade game, with decent if somewhat darker graphics and similar gameplay. However, all of the close-up melee attacks are gone, severely altering the way the game is played. There are also a couple of home computer versions, mostly for European markets. The Amiga and Atari ST deliver the most faithful ports, which only differ from the arcade version in resolution, colors and HUD, as well as some different mechanics. Since most of these computers only support 1-button joysticks, Joe now jumps by pressing up, while holding the attack button and tapping either up or down switches between the planes.
All the 8-bit computers have to live with even more compromises: the graphics are redrawn for all, and they lose the boss title-cards that used to be shown before each stage. The C64 also loses the music, as well as some Spider-Man look-a-like enemies in the second level.
The same goes for the IBM PC version, which seems to be based on the C64 release, but is a rather shoddy port altogether, with terrible controls and broken enemy patterns. The latter version has the Marilyn Monroe pictures that used to decorate stage removed, and the Spider-Man enemy is now painted green.
This is a complete remake rather than a port, with entirely new graphics the hero now looks like Hotsuma from the PS2 game and rescues female ninjas and a second character to unlock. Joe or Hotsuma? This is no doubt the best looking version of the game, but the controls are terrible, as is typical for mobile phone games.
Planes are switched by holding up which is also jump or down duck for a while, and probably for that reason every movement has a very annoying delay. You can save the game after each level, but it also keeps track of extra lives and score so it cannot be exploited. Shinobi was also released on the Wii Virtual Console. This entry is part 1 of 14 in the series Shinobi. If the player earns a place on the high score board, the number of credits it took him to get that score is displayed along with his score.
Joe's standard weapons are an unlimited supply of throwing stars, along with punches and kicks when attacking at close range. One hostage per stage gives him a power-up. When powered-up, his throwing stars are replaced by a gun that fires large, explosive bullets, and his close-range attack becomes a katana slash. Joe can also perform "ninja magic," which may be used only once per stage and kills or damages, in the case of bosses all enemies on the screen.
Another screenshot. At the end of each stage, the player receives score bonuses based on performance. The player has three minutes to complete each stage; remaining time at the end of the stage is also converted to bonus points and added to the player's score. Expert Shinobi players often challenged themselves to see how many stages they could pass with both the "no stars" and "no ninja magic" bonuses. It is possible to beat the game on one quarter in this way with a final score of over , points; the final score for someone who completes the game on one quarter without trying for those bonuses would be in the neighborhood of , points.
A player will receive 1, points for a hostage if the hundreds digit of their score is 0,1 or 2. A player receives points for a hostage if the hundreds digit of their score is 3,4,5, or 6.
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