When it is finished, you can take the nectar, and either drink it, sell it, or store it on the nectar rack to age it quickly, and sell it for even more money. You see, nectar, like wine, will age over time, so the longer you store it on the nectar rack, the more valuable it will be. Placing it on the rack seems to increase the age in which it ages. For an even faster aging process, you can place the racks in a basement, one of the new features you can build in this game, set out in your manual, and place it in the basement, where it will age faster and make more money.
Anyway, to learn this skill, you can read the books on Nectar Making, in which you can purchase from France at the bookstore, as well as using the machine. Unlike the Photography skill, you can read books up to Level 10 if it amuses you. Of course, using the nectar maker will also boost your skill levels somewhat. As with the other skills from this game, there aren't any classes you can take to boost your skill. Note that only Sims that are in their teenage years or older can make nectar, can't exactly have drunk children wandering around, now can we?
Skill Challenges Again, there are some challenges that you can complete for the fun of it. Nectar Maker is where you will need to produce bottles of nectar, be it all the same or all of them different, it doesn't really matter.
But seeing as how you can get about 4 bottles per run, it isn't exactly going to be a quick challenge. Once you complete this challenge, you will create an extra bottle of nectar for every batch you make. Flavourful Feet is basically when you squash fruit 40 times on the nectar machine.
I still don't see how squashing it with your feet is considered a healthy practice, I mean, what if you have unclean toenails? Still, after you have done this, you will increase the bottles of all nectar you will make in the future. Vine Vizard involves a bit of gardening, where basically, you need to harvest bunches of grapes, and then use them in 40 batches of nectar.
They don't need to be the same type of grape, it can be your ordinary grapes or the special ones from France. This will increase the amount of grapes you can harvest from grape vines.
Mix Master is the last of them, and this is probably the easiest one for you to finish, where you need to create 15 different types of nectar, different mixes, so to speak. After this challenge is complete, you will be able to sometimes see the end result of the nectar after you've squashed the fruit. Nectar Production Like I said before, there are different ways to produce Nectar. When you have the maker, you will originally start with basic when you have squash the fruit and ready to make nectar, but when you develop your levels in this skill, you will get more options.
Make Concentrated Nectar is unlocked at level 4, and basically, this is where you will make a very strong nectar batch, which will reduce the amount of bottles you can make down from the Basic level, but it will increase the quality of the nectar.
Mass Produce is unlocked at level 7, and this is where you will configure the machine to make more nectar, so the amount of bottles you will get it increased from the Basic variant, but the quality will be lower than what you would want.
Extended Nectaration is unlocked at level 9, and this is the most effective one. This will not change the amount of bottles it produces from the Basic level, normally 3, and it will increase the quality of the nectar, but the time it takes for the machine to make the nectar increases, which is quite a small price to pay.
Nectar Maker Upgrades Well, you can also upgrade the Nectar Maker itself, so if you want, you might want to purchase 2 or 3 of the machines for the same of different upgrades. Of course, this will require the handiness skill somewhat, so you will want that ready to rock and roll soon enough. Note that the level requirements I'm listing below are for handiness, and not nectar making.
At level 5, you will be able to upgrade the machine with the Improved Pressing upgrade. This will increase the amount of bottles that the machine will make if you succeed in the upgrade, but if you fail, it will lower the amount it will produce till you fix that bit right up. At level 6, you can upgrade the machine to unbreakable, and this is exactly what it means, it will be impossible to break from now on, however, failing it will require you to, ironically enough, repair it since it has been broken.
At level 10, which means when you've maxed out the handiness skill, you can upgrade it with the Flavour Enhancement upgrade. This will increase the value of all nectar that is produced by the machine, which is quite nice, though if you fail, it will reduce the value of the nectar until you fix it right up.
The Perfect Blend The problem with this skill is that it is extremely hard for me to say which recipe works well, because when it comes down to the punch, there are many different fruits, such as the life fruit, flame fruit, and grapes, and as such, there are too many combinations for me to give a base value for. Also, make sure that you clean the machine when it gets dirty, when you do not clean it, it will reduce the value of the nectar that you make, seeing there are some now toxic flavours in it.
However, follow the rule that the rarer the fruit you are using, the better the nectar. So a special fruit, such as a life fruit, will do better than a common fruit, like an apple. Also, a note that I couldn't put anywhere else, that Life Fruit is a very good nectar ingredient, and aging a bottle of nectar made with life fruit will increase the amount of days your Sim has left to live.
French Grapes There are several grapes that you can only purchase from France, be it from the Nectary, harvested from the Nectary's fields, or the Special Merchant from France, here are the special grapes.
The skill is based in China, so if you really want to learn all about martial arts, you will need to head there. You can learn this age from teenagers up, and although the sight of an elder playing with martial arts might be funny, it isn't so funny when they kick your ass. Basically, this skill is developed from books, which you can purchase in China, though one needs to question how the hell you would learn to beat someone up without practical experience, from using the board breaker and the training dummy, which can be found at the Phoenix Academy in China, or you can purchase those from the general store, and play with them once you get back home.
Also, you will gain some martial arts skill from sparring with other Sims, as well as Tournaments on the Sim Fu technique. What is the point of Martial Arts. Basically, there are two real reasons. The first is that it is useful for fighting, it seems to have overtaken the Athletic skill in terms of what you need to beat someone in a fight.
By the time you are level 10, you will be able to defeat all your enemies. This is important, because mummies in Egypt have a high martial arts skill, and you will need to take them out, less you want to be cursed, or pass out. The second point of Martial Arts is that this is the only method you can get some Tiberium without fail.
But more on this later, and why the hell Tiberium is in this game is beyond me. Future planning on the finale of the Tiberium saga in Tiberium Twilight? Anyway, you should start at the Phoenix Academy, and once there, you can practice on the training dummies. When you get to level 2 and beyond, you can start breaking some boards, but more on that later.
Once you have built up some skill, you can see what colour belts people have, indicating what level they are, and spar with them, seeing you need it to practice and for your challenges, which are ahead. Once you reach level 5, you can start meditating. This is interesting, not because there is a skill challenge involved, but you can teleport as well. By meditating, you will get a moodlet that will boost your mood, and the longer you meditate, the longer the moodlet will last for, which is quite useful before a day of hard work.
It will also remove a lot of the negative moodlets that you will get from stress, such as Anxious to Advance and other things like being Rejected. Once you have meditated for a while, you will reach Maximum Focus, where at this point, you can Zeneport, which is teleporting, and you will be able to teleport to a location of your choosing, however, it takes a little over 3 and a half hours before you can do this, and once you meditate, you will lose the moodlet from meditation.
Finally, sparring itself is interesting, such that it is more or less a hidden skill, built like the Chess skill. Basically, the more you spar, the better you get at it, and you can, like Chess, invite the next challenger, who is ranked, and fight them. After you have done this 20 times, you will be a Grand Master, hooray! Note that you can only challenge other Sims in a tournament in China, and for that, you will need to be at Level 4.
And you can only challenge them at the base camp or your vacation home. And the good thing is that you can only increase in rank, not decrease. Skill Challenges Grand Master is basically where you will need to clear out and defeat 20 people to attain the rank of Grand Master, and basically what is described in the above paragraph. It appears that this is more or less rewardless, but it does appear to increase your chances of sparring success, against certain enemies like mummies.
Master of Meditation, or MOM, is where you will need to meditate for hours in total, and then, you will be able to learn Tranquil Transference, which will replace Zeneport for you. This will not drain your moodlet that you get from meditation, which is nice, and also, you only need to meditate 1 and a half hours before you can teleport, rather than the 3 and half that was previously.
Sim Fu King is where you will need to spar 75 times, be it a win, loss or a draw, somehow. Basically this will increase the chances of your Sim winning in a fight, and by 75 spars, I hope you will be able to win.
Timber Terminator is the final, and one of the best skills. After you have broken oak boards or tougher, you will be able to get gems from breaking up a space rock. This is completely random, and that is good, because you will be as likely of getting a rare pink diamond as a piece of ordinary quartz. Tiberium Tiberium is obtained once you have the Timber Terminator challenge, and by breaking space rocks, you can get Tiberium from it.
Although it appears to be worthless, might I suggest spenting a fair bit on the spike cut, and when it comes back to you, see how much it is worth.
A hell of a lot. Belts Of course, there are various colour belts that you can attach to your Sim Fu Gi that you will be wearing, and this will help you denote the levels of other Sims.
This skill is sort of like the guitar skill, the more you practice at it, the more you will be better at it, and the less likely that the snake will bite you when you decide to do the finale with the snake kiss. This skill is like the guitar skill, mainly because you can play the snake charming game for some tips, which is always a nice touch. Brings a touch of Egypt when you go back home. This is one useful skill, mainly because when you are infected by a Mummy and on your way to your Mummy status, you will get the Mummy Curse moodlet, and a successful kiss will cure it.
Well, there is another way, but that involves a tomb exploration. Again, the recipes here will recipe you to learn of this in some method or another, and all of these are done via the lovely recipe books.
That is, when you head to a travel destination, you should pay a visit to the local bookstore, and once there, have a look at the books on offer, because in the middle of there, are recipes books that you can read to learn a recipe specific to that locale. In this case, it seems that the French have the heads up, they have 4 recipes, whilst China and Egypt get 2 each.
Again, there are going to be level restrictions, so that you will need to be of a certain level before you can cook the recipe. Also, there are specific ingredients that you will need before you can start cooking, if you don't want to pay the little fee, and some will be strictive enough so that you can only cook it if you have the necessary ingredients, such as frog legs. Anyway, a quick overview of the timing and such, as well as another talk about my lovely template, updated with where you get the recipe as well.
When you are going to be cooking food, the best ingredients will give the best type of food, as well as a high cooking skill. Obviously, a food processor will do better than simply cutting up the food, and a high quality grill will do a lot better than a cheap stove. And if you are confused about the time in which food is served, the little list will show when the time for food rolls over.
Below is a template, and how to read and understand it. You know what will go great with this, a bottle of nice sweet nectar. For a low level dish, it is a bit pricey, but hey, you earn more than that by finding a random gem on the ground.
Oh well, everyone loves egg rolls! Of course, as long as your Sims can handle the smell of fish, it would be a sure fire hit. You cannot cook this dish without a frog to actually cook, so you will need the frog before you can cook this.
What I do find disappointing is that crepes are best served with oranges, and there are no oranges in this game. Oh well.
Of course, there are some that you can catch straight away, and there are going to be some that will require a high fishing skill. That is to be expected. In each locale, there will be different fish on offer, and some have an impact on what you can cook later on.
The skill is still the same, it is just that there is a few more fish to catch. So when you now go to the new locales, much sure you inspect the fishing spots to see if there are some new species to catch. Of course, the restrictions on planting common, uncommon and rare seeds still apply, but there are new plants, well, fruits and vegetables that you can purchase from the food stores or harvest from around the destination, take back home, and plant them back in your backyard.
The most important of these are in France, where there are more grapes to play with, you have several different types of grapes. Egypt and China will only have 2 new plants for you to play with, compared to France, which is a nice 6.
Anyway, same template as before, if it ain't broke, don't fix it I say. Note it is gardening skill. Anyway, all of these traits have to do with the game itself, it deals with adventures and travels overseas, as well as the new skills that are dealt forth from this new game. However, note that with these new traits, you will need to accommodate it into your existing limit of 5 traits.
That can be a problem, because one of these traits will block out the use of another trait. Without further ado, let's get to the nitty gritty of it. This means that they can go on new adventures faster, which is nice if you love going to these new locales. However, for some of the opportunities or adventures in the tourist areas, you need to head to the other locales, so you will need this moodlet to get it done quicker.
So it is up to you whetheryou want to travel all the time or not. That makes them the best type of Sims to learn the skill of Martial Arts, which requires exceptional dedication and focus.
Also, when they decide it's time to break some boards or play around with training dummy, the odds of them failing at using these items will be lower. Martial Arts seem to be their life and blood. However, as a money making method, this is actually useful, seeing that you can break Space Rocks faster, and these will lead to spikes of Tiberium, which you can sell for thousands upon thousands after you get it cut, which is very, very interesting.
But the advantage wipes off after a while. They will also earn more money by taking photos than other Sims, which is useful for money making. They will also gain the ability to talk about cameras to other Sims, so they will get a boost with Sims who enjoy photography, as well as discussing SLR cameras and ranting on about dark rooms. This is nice, although the reason it gets a bit off 5 is that it does tend to get annoying when you need to have the game lag whilst waiting for the camera screen to show.
What that hasn't been said is that there are 2 hidden traits as well, and these have to do with the specific tourist destinations. They are originally from NPCs from China and France respectively, and it just effects the behaviour in minor ways.
That's about it in terms of inheritance. East Asian Culture - Will do things in accordance to Chinese culture, such as eating with chopsticks when eating their food. French Culture - They will greet other Sims with a dual-cheek kiss whilst in France. I'll list down what I wrote about this in the base game. Lifetime Wishes don't offer anything special besides the large amount of Lifetime Happiness points that they offer.
You can only complete one lifetime wish per Sim, throughout their lifetime, so once it is done, it is done. The reward of the Lifetime Wish varies, though the range of points is within the barrier of 25, to 35, Lifetime Happiness points.
I'll just list down the lifetime wish and how you will be able to complete the wish. The hard part is that you need to have the nectar collection valued at over 10, Simoleons, which is quite an ask so raiding the tombs in France will be a good idea.
See the Nectar skill for more information. And by cellar, you need to have a basement, so make sure you keep that in mind. What you need to know is that when you are learning the Martial Arts skill, you will also boost your Athletic skill at the same time. You need to do this through completing opportunities and adventures in those locales, and once you max it all out, you get this done. Read on about the visa level section I've written above.
This is quick and painless, photography is quite simple whilst Painting can take some time to master. You will also need to have 10 Photographs taken from every photography collection, see the photography skill section for further information. Again, I'll provide a little explaination as well. These are wishes that you will come across from day to day, and they will vary, based on your traits. Fulfil it to get a little boost to your happiness points, but that is about it.
Your manual will go into more detail than I do. Anyway, I'll group this into the general skill that they belong to, so it will be grouped up a little. Sure, they may be happy if they are not hungry, but if they just ate a great delicious meal, then they will be in a happier mood. But if they can smell their own stench, then they aren't going to be happy about it. As such, moodlets are temporary boosts or reductions in a Sims mood, the size and the duration of the boost will vary.
This section will deal with positive moodlets, those that are going to have a positive effect on your mood, but they are really just listed green in the little moodlet box, which you can find next to the mood bar, if you bother to look, just use your manual for some added help. Below, I will list all the possible positive moodlets, and where you can use them. This is the template that I will be using and an explaination, so you can semi-understand.
This will also allow you to develop skills faster, win chess more often, better at work and school and outsmart tomb traps as long as this moodlet is in effect. The longer the sleep, the longer the moodlet lasts for and the bigger the mood boost. As long as this is acive, you cannot travel to another destination. These will be one that lead to an overall decrease in mood, and you will want to remove these moodlets from your Sims as fast as you can, because they aren't exactly what you want.
Again, the template is the same as for the positive moodlets, we will start from the weak moodlets to the strong and potent moodlets. This moodlet will run out when your Sim dies, and is cancelled out by the Blessing of the Sphinx. They will give you Lifetime Happiness points, and these will start building up, and when you get to larger levels, you can spend them on some perks and items, which are exceptionally useful.
Below is the list of all the new perks from this game, their respective costs and what they will do as an effect. Useful is you want to make the money out of your Sims, more money, less fun. This is quite a useless reward, seeing that favourites don't have much of an effect on the game, and even then, it is a weak and minor effect to boot.
Eye Candy Cost - 5, Points This is an interesting reward, this basically allows your Sim to have an aura around them, so that anyone near them will get the Eye Candy moodlet boost for as long as they are around them. And your Sim will get little sparkles, which is colourful. Useful if you control more than a single Sim in your household, not so useful if you don't. Inappropriate, But In a Good Way Cost - 5, Other Sims will not be affected by your Sims when you behave in an inappropriate manner in their houses, such as sleeping on the bed of a Sim you just met, so you won't be kicked out of their houses.
Basically, you can live in their house, without playing rent. Useful on Vacation when you need to do things like cook food, yet you don't have a vacation home and it is too far to find the campsite. Jetsetter Cost - 5, This is so that when you travel overseas, it will cost you less money to go on the plane trip, in comparsion with Sims who play full fare for their airplane ticket.
However, plane trip tickets don't cost too much anyway, so this isn't as useful as you may think. But if you want to save every single penny, then this isn't a bad idea. Learned Relic Hunter Cost - 15, Points This is for the Sim who likes raiding tombs, this will be so that your Sim will have an increased chance of finding valuable relics and collectables in tombs, so your ability as a relic hunter is that rival to Indiana Jones.
Useful if you want to make more money since your relics are more likely to be worth more. It doesn't effect the results of an analysis as it seems. Meditated Trance Sleep Cost - 30, Points Your Sim is now the master of sleep, and as such, they will require a lot less sleep in order to complete their energy bar, so less time is wasted on sleeping in comparsion to other Sims.
This is useful, because the amount of time to regenerate energy is actually quite high, when they could be watering plants. No Bills Ever Cost - 15, This is as useful as it sounds, this will allow you to live a life without any bills, and given that you will have a sizable relic collection in your house at any time, bills will increase in size, so this will save you a lot of money, but then, you will soon have too much money.
But no one likes bills so this is a good idea. No Jealousy Cost - 10, This is so that your Sim will not be the cause of jealousy, so whatever your Sim will do, other Sims will not feel jealous of your Sim and as such, suffer a negative moodlet and a relationship point drop as well. Not as useful if your Sim is a straight-shooter. Prepared Traveler Cost - 10, Points This is when your Sim heads to a tourist destination, your Sim will have the option of choosing to stay for an extra 2 days compared to normal Sims, and this effect is in place regardless of your Visa level.
Useful if you want to stay for a long period of time, but when you get to Visa level 3, something like 11 days is more than enough. Stone-Hearted Cost - 10, Points Your Sim is the distant kind, they are not close to anyone in particular, so they aren't as effected by other Sims and that they choose to do.
So when you go down, make sure that you have your tent ready, though there are often places you can sleep, albeit it at a slower rate of energy recovery. You also want a few cans of Shower in a Can, not only does it resolve all your hygiene issues, which will be a problem seeing that there are no toilets down there and no toilets means a bladder that will cause hygiene issues.
It also has the added benefit that the Shower in a Can can be used to extinguish fires, when is more than common down there in the tombs. Most importantly, make sure that you pack enough high-quality dried food, for meals are still important, you still need to eat, though dried food is quite common as a loot when you're exploring down in the tombs. When a tent in your possession, Showers in a Can on standby and enough dried food to last for a few world wars.
However, you will need to be able to explore the tomb properly, it isn't exactly an easy task. There are many features of a tomb that you need to be aware of, it isn't a straightforward rundown as you may think.
The first of the features are the hidden doors. Can't get any further on in a tomb, despite having everything ready to go? Odds are that there is a hidden wall somewhere. This is important because hidden doors often lead to some very nice loot and relics that you could be obtaining. When you think that there is a hidden door on the wall somewhere, just run your mouse down the wall. It may surprise you. Actually, do that often, run your mouse down the wall and if the cursor changes, see what's up.
The next of the features is the keystone. Basically, it is a locked door and you will need a keystone to unlock the door. There are several shapes for the keystones, and they are everywhere, normally, there should be enough keystones in the tomb to unlocked all the doors. Keystones are basically the keys to locked doors. However, there are some keystone locks that require a special key, and these are often obtained in adventure quests.
More on that later though. What you will be looking for when you are exploring the tombs is treasure. There is often trasure everywhere, on the floor and such, ripe for the pickings, and sometimes there are money trees and fruit trees, often with rare and valuable fruit.
However, treasure is often most valuable when it is in the form of treasure chests. There is often a lot of treasure in those little treasure chests, and it is valuable as well. It is often the home of a lot of relics that are worth a fair bit of money, as well as other relics.
Another thing that you will need to look out for are the little holes in the wall or the floor. They often serve two purposes, they will either be a switch that will activate something or another, which is useful if you want to progress further into the tomb, or they are a source of goodies, that is also a useful thing.
Of course, you might want a Brave Sim to look and poke their hands into these holes, because quite often, there are bugs inside and any other Sim except for the Brave Sim will be scared, I mean, who likes a swarm of bugs crawling down their hands? The Sarcophagus is another source of interest.
They are everywhere and they are quite often a place to rest so you can replenish your energy bar. However, when you first access them, this is the dangerous part. There are two things that it will contain, a piece of treasure, or a Mummy, but more on the Mummy later, because that will be the special Supernatural element in this game, so be aware of that.
Still, treat them with caution, if there are a lot of treasure and treasure chests around the sarcophagus, you might want to tread a bit lightly to say the least.
Back to tomb exploration, there are many floor switches. These are the little switches on the floor, that either require you to step on them or move a movable statue onto them, and these are often used to unlock previously locked out areas.
You might need a bit of logic sometimes to make sure you can place all the statues on the floor switches, but that you should be able to handle. The next are the piles of rubble, these are often blocking your path to further, so you will need to drag your pickaxe out of the nether and use it to demolish the rubble.
The rubble is often blocking your path to riches or to explore further down the tomb. However, if you had Pangu's Axe, you will be able to demolish it with a single blow. More on the Axe later.
As in right now, the Axe is the only method to remove the massive boulders that block the path in some of the tombs. These are never there for blocking the path to further exploration, rather, it is used to block the path to expensive collection relics, and the very valuable ones, because that is what these boulders are guarding, since there is no other way to remove these boulders, even if you have maxed out skills in everything.
The next are tombstones. Funny as it may seem, you should mourn at tombstones where possible, because surprisingly, they are often a switch to shortcuts to leave the tomb quickly, which is a nice touch, better than backtracking all that way back to the start.
Finally, there are the Dive Wells, basically, they are circular pools of water that lead either to treasure, or to connecting dive wells, which will allow you to explore a brand new area. These is quite useful, as they often protect valuable treasures from greedy explorers such as yourself.
They also serve the purpose of being a source of water, and whilst it isn't nice to get the soaked moodlet after exploring a dive well, it is useful when you are dealing with fire traps. That's about it for exploration, knowing the basics, you will be able to explore any tomb that you will see.
It is useful to know the basics, because without knowing the basics, you can't do anything. There are two challenges, which are like skill challenges, that you can fix up when you go exploring in tombs. There are often a lot of traps in the tombs, the ancients did not take likely to future generations raiding their tombs for their own personal gain, so they have rigged their tombs with a variety of traps.
There are 4 types of traps, there is the fire trap, poison darts, electric traps and steam jets. There are two different types of these traps, the obvious ones that you can see, which you can disarm, and the ones you cannot see.
A hint for those from the wise, if there are two paths to the destination, take the long path, the short one is often rigged with traps. If your Sims sees the obvious trap in the middle of the path, they will refuse to go past it, unless you have disarmed it with your own skills or from a switch.
Or you can get someone to trigger the trap, expend the trap, and then cross it. You can also scan the floor for traps, so if you see an area that you will think will have a trap, investigate the floor, and if your hunch is correct, you will be able to see the trap and it will appear on view, but the fact of the matter is, the trap is still armed.
So how are you going to disarm it. Now, the basic method is to use your handiness skill, the higher it is, the more likely you are to be able to disarm it, and then select the action to disarm the trap.
If you are successful, then you are successful, if you are not, then you cannot disarm the trap via that method. The second method is to find the switch and disable it. There are often holes in the walls or floor switches that you can use to disable the traps, and this is the safe method, you don't have to attempt to disarm it, which is quite dangerous. The final method, and the foolproof method, is to use a movable statue, and push that in the path of the trap if it is a wall trap, or on top of the trap if it is a floor trap.
This will destroy or block the trap, depending if it is over or blocking it, and allow for safe passage. There is another method to cross the trap using the attempt to cross method.
This will have your Sim attempt to cross the path, and if they are successful, they will get to the other side, but if they are not, well, they will have the full wrath of the trap to face, which isn't exactly nice.
The traps that will active at a regular interval will be easier to cross, mainly because they will be predictable, the ones armed and not predictable are harder to cross. Now, onto the four different types of traps. And the starring stars are: Fire Fire traps are the most common of all the traps. This is an obvious trap, what happens is that when your Sim goes on it, it will light them up like a Christmas tree, and they will be on fire, getting the On Fire moodlet, and later, the Scorched moodlet.
Well, they will need to put out the fire if they are on fire, and for that, the Dive Well is the perfect solution to all of your problems. There are other methods to defeat this trap, you will need to use the Shower in the Can object in order to take out the flames, think of it as a portable extinguisher.
Or you can go into a dive well, get the Soaked moodlet and thus walk through the flames as you are soaking wet already. There are ways to counter whatever the game throws as you. Electricity The electric traps are arcs of electricity firing into the air, and when a Sim makes contact with this, they will get Singed, and the moodlet to boot, and if they get into contact again with electric traps with the Singed moodlet, they will be knocked out and sent into a state of unconsciousness, which isn't exactly present.
The trap also appears to be disabled by using the Soaked moodlet, obtained from the dive wells, and when they attempt to cross with the Soaked moodlet, they will get water on the trap, and this will somehow disarm the trap, as long as a water puddle gets onto the trap.
Of course, this only works when it is not spitting out electricity, so you have for the trap to stop for a little while before you can disable it. Steam Jets This trap is the least dangerous, because all it will do is spew some hot steam onto your Sim. That also makes it the easiest trap that you can attempt to cross, and it is a water based trap.
This is useful as it is a source of water, it will be able to removed the Singed moodlet, which is useful, and immediately useful if your Sim is on fire. However, remember that it is still a trap, so make sure you try to disarm it first, so that you won't be attempting to cross it, you will be crossing it. However, there is no possible way to disarm it besides those already forementioned. Poison Darts As expected in any tomb raiding, this is the nastiest of the traps, because this trap will knock out your Sim when your Sim comes into contact with one of those darts, so you really do need to be careful because these are the little nasty ones.
There are no other ways to disarm this, but you really want to disarm is and only when you have exhausted all other means to disarm it should you attempt to cross it, mainly because it will knock you out into a state of unconsciousness if you fail, and that isn't nice as well as making it slim pickings for anything to attack your Sim. What you might want to concentrate on is that there is a challenge for traps, that is, it is like a skill challenge, but it is focused on traps.
And here it is. Quite useful to get this one early on. There are two different types of relics, there are the normal relics and there are the collection relics. Repeat the process with the amethyst she wants. Finally, she gives you the key, so deliver it to Jean Luc to continue. Go around to the side of the house and find the glowing keyhole; use the ballroom key.
Push the four statues onto them to disable traps throughout the house. You can explore a little more safely now, though there are still some traps on the second floor; however, they can be manually disarmed. Go up the wide staircase in the foyer, and in the room to the right overlooking the library , enter the archway and step on the panel. A door across the floor will unlock; go through it and step on a second panel. Finally, another door will unlock, revealing another bedroom and another panel.
Step on this one, and head up the next flight of stairs the wide staircase to the left of where you entered this floor. Loot the chest to find the documents, and make your way out of the house to deliver the papers to Jean Luc to finish the adventure. Current page: Page 2. Get the best gaming deals, reviews, product advice, competitions, unmissable gaming news and more!
For those items that can be collected, your sim will generally be able to use the Map View to find them - just look for a map tag that leads you directly to the item. For nectar, you may have to raise your Nectar Making skill and manufacture the necessary nectar bottles. You will continue to get the map tags even after you have finished collecting the necessary number of items.
For particularly high value items like rare bugs and ores this can be useful: don't finish the Adventure immediately, but instead wait and continue collecting the items as they show up in Map View. You can gain thousands of simoleons this way as well as easily finish your Adventures.
You will need to chat up a particular sim or just any local depending on the adventure. Queue up a bunch of friendly interactions until your sims are good Acquaintances, and then try the interaction needed to fulfill the Adventure requirements.
If it doesn't work, do some more friendly interactions until it works.
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